Friday, December 6, 2013

Disney Animation, Frozen and the Influence of Pixar

@Disney

A few days ago, I received a tweet from a follower. We had both recently seen Disney's latest animated film, Frozen, and had been singing its praises. It has a strong story with great characters, stunning effects and really good music, for me rivaling the music from The Lion King. One of the tweets in our conversation was:
Do you see how Pixar’s mentality/mindset is creeping into Disney? :)
I was a bit guarded in my response. Yes, since Disney bought Pixar in 2006 and put John Lasseter and Ed Catmull in charge of both Pixar and Disney Animation, we have seen a steady improvement in the films coming from Disney Animation. Besides the first film released after the merger, Meet the Robinsons (which was released in 2007 and was too far into production for the new management to have much impact), all the other films have Rotten Tomatoes ratings of 83% or higher:

FilmYearRating
Meet the Robinsons200766%
Bolt200888%
The Princess and the Frog200983%
Tangled201089%
Winnie the Pooh201190%
Wreck-It Ralph201286%
Frozen201385%

For comparison, the last film released by Disney Animation prior to the merger, Chicken Little, has a Rotten Tomatoes rating of only 36%.

So yes, I think it's safe to say that Pixar has had a positive affect on the quality of Disney films, especially in a couple of areas, such as coming up with fully developed stories and focusing on the characters and their relationships, researching the topics and environments of their films, and advancing the technical quality of the films (Along these lines, I think Big Hero 6 is going to be stunning). I also think Lasseter and Catmull have introduced the collaborative, director-led culture that has played such a critical part in Pixar's success.

Chris Buck, Jennifer Lee
and Peter Del Vecho
But I don't want to sound like the recent success at Disney Animation is all Pixar's doing. I think the talent and ability was already there at Disney. Folks like Chris Buck, Jennifer Lee, Lino DiSalvo and Lisa Keene, plus all the other animators, effects artists, engineers and production crew had the passion and energy to deliver quality products, they just needed the spark to release them. So while Lasseter and Catmull have provided the appropriate environment, the artists and animators have stepped into that environment and delivered in a big way. I think we have entered a new Disney Animation renaissance that will last a long time. Combined with the strength of Pixar, The Walt Disney Company has become an animation powerhouse that I don't see any other animation studio being able to compete with.

As an aside, I recently listened to episode 452 of Inside the Magic podcast, where a large portion of the podcast covered Frozen with a number of clips from interviews with the filmmakers. I had a blast listening to the clips; it reminded me a lot of listening to the interviews during a Pixar film press day. It was so enjoyable listening to the directors, producer and artists share their excitement for the film and discuss the research they did by going to Norway, building in themes like the power of happiness over fear, and the technical and artistic challenges of designing and lighting Elsa's castle. If you're into behind-the-scenes details I recommend listening to this episode, and keep abreast of future episodes as it sounds like Ricky has a lot more of these interviews that he plans on releasing.


Sunday, November 24, 2013

This Day in Pixar History: Toy Story 2 Theatrical Release



14 years ago today, on November 24, 1999, Toy Story 2 hit theaters. The film became one of the few sequels that matched, and many would say exceeded, its predecessor. It made over $485M worldwide at the box office, spending its first 3 weeks of release in the #1 spot and stayed in theaters for 35 weeks. In addition, it is one of very few films to hold a perfect 100% rating on Rotten Tomatoes (along with Toy Story). Toy Story 2 was directed by John Lasseter and co-directed by Lee Unkrich and Ash Brannon.

Toy Story 2 had quite a roller coaster of a ride to release. It was originally planned as a direct-to-video sequel originally scheduled to be released in late 1998. But Disney management was so impressed with the story that in February, 1998 they upgraded it to a full theatrical release, requiring the story to be reworked and expanding the film length from 60 to about 90 minutes.

One of my favorite Toy Story 2 production stories is how they almost lost the entire film when someone accidentally ran a command on the file server that began removing all the Toy Story 2 files. I first heard this story in The Movie Vanishes Studio Story that can be found on the Toy Story 2 Special Edition Blu-ray/DVD combo pack. The story is narrated by Oren Jacob, who previously was Pixar's CTO and a technical director on Toy Story 2, along with Galyn Susman who was the supervising technical director of the film. I love the animation of Oren Jacob as he and Susman describe how they watched as more and more of the film was deleted and that their backups were bad. As a previous system administrator, I can imagine the panic they were feeling! Recently, Oren Jacob, now co-founder and CEO of ToyTalk, confirmed on Quora that this story is in fact true (the Quora page includes a link to The Movie Vanishes on YouTube).


Back to the production of Toy Story 2. While Disney was very happy with its story, the folks at Pixar realized there were serious problems with the story and with the team developing the film. So at the end of 1998, immediately after the release of A Bug's Life and only 9 months before the film had to be completed, they stopped production of the film and basically started from scratch with re-boarding the entire film. The team worked long hours but delivered the film on time. In a speech to the Stanford Graduate School of Business, Pixar president and co-founder Ed Catmull talks about the lessons learned from making Toy Story 2. Besides talking about the changes implemented afterwards to reduce stress and hours, and the importance of quality, he discusses how critical it is to have the right team, something I have personally experienced in my own career. Catmull states the basic premise or idea of the film never changed, but that the team that came on board at the beginning of 1999 took the good premise and turned it into the fantastic result that Toy Story 2 is. He also speaks of the misconception in the press and by people that a movie, or any product, is often thought of as being a single idea. But in fact, a film or product is comprised of many ideas, and that to have a successful film/product, you need to get the majority of these ideas right, which is another reason why you need to have a strong team that works well. I strongly recommend you listen to the entire presentation as it is full of great ideas for how to run any creative business. If you're interested in the part on Toy Story 2, it begins at about 14:30 of the talk.


Sunday, November 17, 2013

This Day in Pixar History: Pixar Earnings Report, 3rd Quarter 1997

I am back with another look at Pixar's earning reports back before it was purchased by The Walt Disney Company. In this post we'll be reviewing the 3rd quarter of 1997.


Let's freshen our memories of the situation in late 1997. Toy Story was released in late 1995, and Pixar's next film, A Bug's Life, would not be coming out until the end of 1998. At this time, Toy Story 2 was still being planned as a straight-to-video sequel set for a late 1998 release (in the quarterly report it was referred to as the Toy Story Video Sequel as they had still not given it an official name). Pixar's revenues had been doing quite well through 1996 and the first half of 1997 due to first theatrical revenue from Toy Story, and then the home video release and other merchandising of the film. But if you've read any of my previous posts on the earnings reports, Pixar had been warning of decreasing revenues, and in the 3rd quarter we are able to see this quite clearly.

Revenues totaled $5.3M for the quarter, compared to $13.5M in the 3rd quarter of 1996. Animation service revenue was almost $900,000 from projects related to A Bug's Life.  Software revenue for the quarter was almost $910,000, primarily from RenderMan licenses. Revenue from their patent licensing deal with Silicon Graphics (SGI) was only $28,000. As a reminder, in 1996 Pixar and SGI signed a licensing deal allowing SGI to use Pixar's patents for creating photo-realistic CGI images. The agreement called for SGI to pay Pixar a total of $11M, of which was broken into $6M in cash paid in March, 1996, and the other $5M as a credit for Pixar to purchase SGI hardware and software. As of the end of the 3rd quarter of 1997, Pixar had used over $4.7M of the $5M credit.

Film revenue for the quarter was $3.5M, primarily from Toy Story home video sales. This was a significant drop from the second quarter of 1997, where Pixar had $11.6M in film revenue. It should be pointed out the drop was even larger, as $1.8M of the $3.5M was from a one-time payment from Disney due to a recalculation of the marketing and distribution costs incurred by Disney. According to the Feature Film agreement, Disney received a larger percentage of film revenues until they had been reimbursed for their costs to market and distribute the film. During the quarter, Disney determined they had recovered all their costs earlier than previously thought, therefore Pixar should have received a larger percentage of the revenue earlier than they had. This extra revenue amounted to $1.8M and was paid in the third quarter.

As was usual for Pixar, their gross margins were amazing (I wish all the companies I invest in had margins like these). For the quarter they were over 88%, compared to over 86% in the comparable quarter from 1996. High margins were delivered by all segments. Costs of software revenue was 3%, consistent with the previous year. Since Pixar capitalized most of the costs for developing the software, these costs are basically what it took to package the software. As for patent licensing revenue, there were no related costs.

Costs of animation services revenue was much higher than the other segments at 60%, but this was down significantly from the same quarter in 1996 which was 84%. In 1996 Pixar had decided to get out of the animated TV commercial business to focus on development of feature films and related short-term projects. Pixar needed to focus on A Bug's Life and Toy Story 2, so closing the TV commercial business and refocusing those animators made a lot of sense, and I'm sure with those (relatively) low margins that made the decision even easier.

Finally, cost of film revenues for the quarter was low - only $85,000! This equates to a cost of 2%, compared to 7% in the previous quarter. These costs are small, as Disney reimbursed Pixar for almost all development costs of Toy Story, but Pixar was responsible if they went over budget. To account for these overages, Pixar would capitalize the costs as they occurred, and then amortize the costs as revenue from Toy Story came in. As for A Bug's Life and Toy Story 2, they were developed under the new co-production agreement which required Pixar to pay half of all development costs (but they would get half of all revenue). As of the 3rd quarter of 1997, Pixar had accrued over $23M in film development costs.

As for expenses, Pixar only incurred $658,000, or 12% of revenue, in the 3rd quarter of 1997 compared to $2.8M or 21% of revenue. But this is somewhat an aberration as expenses were reduced by a $2.2M one-time payment from Disney. The co-production agreement was signed in February, 1997, which as mentioned above requires Disney to pay for half of all development costs. Since A Bug's Life and Toy Story 2 had both been in production since 1996, Pixar had already incurred costs for these films, so Disney was obligated to pay for half of those costs. Without this one-time payment, Pixar's expenses would have been $2.8M or over 53% of revenue!

For the bottom line, Pixar had net income of $3.6M (69% profit margin), compared to $10.2M (76% profit margin). It's interesting to note that Pixar made $2.4M just on interest from their cash and investments (Pixar had over $172M in cash and short-term investments).

Given these mixed results, what did the stock market think? I mean, their margins were still stellar but if you take out one-time items like the $1.8M in extra revenue and the $2.2M reduction in expenses, plus non-operating results like $2.4M in interest, it was obvious revenue and earnings were on a downswing that would likely show no improvement for over a year when revenue from A Bug's Life started coming in. But as is often the case in the stock market, investors seem to ignore these results in anticipation of the future and the next film release. Pixar's stock price had slowly increased through the summer, from around $15 to close to $25 by the time Pixar released 3rd quarter results. The stock price only dropped slightly through the end of the year and was still in the low $20s. As we will see in future posts, the stock price took some wild swings throughout 1998 as we approach the release of A Bug's Life and the announcement of Toy Story 2 getting a full theatrical release.

Thursday, October 31, 2013

Monsters University Home Video



It took a couple extra days but it finally arrived! Yes, I'm talking about the Monsters University Home Video! I pre-ordered mine from the Disney Store and thought it would arrive on the 29th, but it didn't show up until late Halloween afternoon. But I think it was worth the wait! I purchased the 3-disc combo pack (Blu-ray, DVD and digital copy). Since I pre-ordered it, I also received a set of 4 beautiful 10" x 14" lithographs, each showing a different scene from the movie.


I haven't had a chance to watch the movie or look at any of the features yet but did download the digital copy. I'm very happy to say the download process was simple. I've downloaded a number of films from Flickster and Ultraviolet, and absolutely hate that process. But downloading Monsters University was a pleasant surprise. I am a Disney Movies Reward member, so I logged in there to record my points for purchasing the film. Once I did that I was given a link to download the film to iTunes. I clicked on that, which launched iTunes and began the download immediately.


As an extra surprise, in addition to the digital copy of the film I received the iTunes bonus content which I wasn't expecting. This includes a look at the music for Monsters University and The Blue Umbrella (the beautiful short by Saschka Unseld that proceeded Monsters University), plus features like Campus Life, Monthropology, Story School, Scare Games, Welcome to MU, Scare Tactics, Color and Light (can't wait to watch that one), Paths to Pixar (excited about this one too), deleted scenes and others. It even includes the Easter Egg I found out about reading The Pixar Post's review of the Blu-ray (The Easter Egg features Adrian Molina discussing the opening title sequence for the film with samples of his storyboards - so cool).  I can't wait to start digging into all of these features, plus those on the Blu-ray bonus disc! It's going to be a fun weekend!


 

Tuesday, October 22, 2013

Join John Ratzenberger in Pixar's Recording Booth!



@ Fiddler’s Bay Production. All rights reserved.

Have you ever wanted to see more of the behind-the-scenes making of a Pixar film? Like maybe checking out the recording booth, or even hearing one of the actors record lines? Well, here is your opportunity!!

@ Fiddler’s Bay Production. All rights reserved.
I'm sure you know John Ratzenberger, Pixar's lucky charm. John has voiced characters in every Pixar film, including Hamm in the Toy Story series, Mack in Cars and Cars 2 and the Yeti in Monsters, Inc. and Monsters University. John has launched a new television series titled John Ratzenberger's American Made. The series will highlight and promote American manufacturing companies and their products, and he has turned to crowd-sourcing to help fund the series. Some contributions levels include Pixar-related gifts. For instance, if you contribute $45, you will receive a limited-edition, Hamm-styled Pez dispenser signed by Ratzenberger. For $125, you will receive a grab bag of autographed film and TV memorabilia that, while not explicitly stated, looks like will include items John has picked up from working on Pixar films. For $200 you can have Hamm (or any Pixar character voiced by John) as your voice mail answering message. And the big one - if you're able to contribute $3000 to John's series, you will get to attend one of John's recording sessions for an upcoming Pixar film. You'll also receive 2 tickets to the film's screening in Los Angeles and an exclusive after-party, both of which will be attended by cast and Pixar crew!

$3000 is a lot of money, but opportunities like this don't come around every day! I noticed on the contribution page that someone already has donated at this level. Even if you can't contribute at this amount, there are contribution levels down to $10. To learn more about John Ratzenberger's American Made and the contribution levels, check out the American Made website!



Sunday, August 18, 2013

This Day in Pixar History: Pixar and Disney Film Agreements

In this look at Pixar history, I wanted to dig into the two film agreements between Pixar and The Walt Disney Company. These agreements launched Pixar from being a money-losing software and animated commercial company into creating Toy Story and all its other animated feature films.

Discussions surrounding the first agreement began in late 1990 when Peter Schneider, head of Disney Feature Animation, met with Pixar management to discuss the possibility of creating a feature film. As an aside, this was not the first interaction between Disney and Pixar. Back in the late 1980s, when Pixar was primarily a hardware company, Disney purchased a large number of the Pixar Image Computers for their Computer Animated Production System (CAPS). Disney was extremely happy with the system and this success likely helped pave the way for the feature film deal (If you'd like to hear more about this early Pixar history and the Pixar Image Computer, you should listen to The Pixar Post's episode 14 podcast where TJ, Julie and I discuss these and many other topics).

Discussions continued throughout the rest of 1990 and into 1991, when John Lasseter made his buddy movie pitch to Disney Studios chairman Jeffrey Katzenberg. Katzenberg loved the idea, and the Feature Film Agreement was finalized and announced in the spring of 1991. This agreement was for the development of 3 full-length computer animated feature films and would last through the end of the decade. Pixar would develop and produce the films while Disney was responsible for marketing and distributing them. The agreement called for Disney to reimburse Pixar for almost all production and development costs of the film. In return, when the film was released, Disney would initially receive the majority of all revenue to recover the amounts paid to Pixar, plus its marketing and distribution costs. Once production and marketing costs had been reimbursed, Disney would continue to receive the bulk of any additional revenue from the distribution of the film and associated merchandise such as toys and home videos, while Pixar would be eligible to receive approximately 10% - 15% of the remaining profits. Finally, Disney owned the rights to the characters developed under the agreement, plus controlled the development of any sequels.
Cover of Pixar's first annual report,
which covered the Co-Production
agreement in detail

This agreement was in place until February 24, 1997, when Disney and Pixar announced a new 10 year, 5 film Co-Production Agreement, starting with A Bug's Life. This new agreement split all costs and profits equally between Disney and Pixar, after Disney received a small distribution fee. The agreement covered revenue from the theatrical and international releases plus home video and merchandise sales. In addition, the films would be equally branded as Disney-Pixar and co-owned by both Disney and Pixar, while Disney would have exclusive rights to market and distribute the films. Disney would become an investor in Pixar, purchasing 1 million shares with the option of buying up to 5% of Pixar. As for ownership of the films and characters, the Co-Production Agreement called for Disney and Pixar to mutually agree to any derivative works, but if an agreement couldn't be reached, Disney had the final say. Pixar had no rights to use or distribute any characters or elements from any of the films without first receiving a license from Disney. The 5 films that were produced under this agreement were A Bug's Life, Monsters, Inc., Finding Nemo, The Incredibles and Cars (Toy Story 2 was also produced under the Co-Production Agreement, but since it was a derivative of Toy Story, it was not counted as one of the 5 Co-Production films).

To see how much Pixar gained from the new agreement, let's look at revenue and costs for their first two films, Toy Story and A Bug's Life. From numbers in Pixar's annual reports, the studio made approximately $55M from Toy Story through 1998, while the film earned $362M worldwide, not including home video and other merchandise sales. This film was developed under the original Feature Film Agreement, and Disney was responsible for paying almost all development costs. So we can estimate almost all of the $55M was profit. In comparison, A Bug's Life, which had $363M in worldwide revenue and was  accounted for using the Co-Production Agreement, had brought in almost $115M by the end of 2000. While Pixar was responsible for half of all production costs for A Bug's Life, that amounted to less than 30% of film revenue, meaning Pixar's net income from A Bug's Life was over $80M. So while the original agreement was a breakthrough for Pixar, given it was an unknown and untested studio teaming up with the leader in the animated film industry, it is obvious the new Co-Production Agreement was a much better arrangement in terms of economics.

The Co-Production Agreement was announced just weeks before Pixar's 1996 annual report (their first as a public company) was released, and in the report CEO Steve Jobs did an excellent job explaining why Pixar made the new agreement. The first reason for the new agreement was better economics, which from the previous paragraph we can see worked out perfectly.

The second reason was even more important to the long-term strategy of Pixar. As Jobs explained in the annual report, their goal was to build a world-class studio. In the eyes of Steve Jobs, there were only 2 significant brands in the film industry at the time - Disney and Steven Spielberg. Jobs wanted Pixar to become the third. To accomplish this goal, the new agreement gave Pixar more brand recognition than the first agreement. All products would be equally branded Disney and Pixar, including feature films, home videos, derivative works (sequels), toys and merchandise.

Storyboards of how the new co-branding in films will occur, © Disney/Pixar

I was fascinated to also read that Pixar had contemplated going it alone once the original 3 film agreement expired in 2000, but in the end decided against this direction. As Jobs writes in the annual report,
Going it alone was certainly tempting, especially in the heady atmosphere surrounding Toy Story's success. But it would have been an exercise in hubris.
He goes on to explain the costs and risks of taking on the marketing and distribution functions, noting that marketing can be as expensive as, if not more than, the development of a film. He also points out that Pixar had little experience in marketing, and it was far from their core capabilities of creating memorable animated films. Jobs realized that they would have to grow the company and bring on people with completely different skill sets than the current environment of artists, engineers and production experts. Doing so would have diverted management attention, possibly causing a loss of focus and destroying the unique culture they had built (I have a whole series of posts regarding Pixar's culture stuck in my head, I hope to get it written down someday). Steve Jobs is often referred to as egotistical and arrogant, but I think this gives a much different picture, someone who is savvy, humble and understands the importance of business focus and company culture.

The Co-Production Agreement was in place until 2006, when Pixar was bought out by Disney, just months before the last film of the agreement, Cars, was released. By then, the relationship between Disney and Pixar had soured dramatically to the point where Pixar was looking for a new distribution partner and Disney had plans to move ahead with development of Toy Story 3 without the support of Pixar. That was not a happy time, and is good material for a future blog post!

Wednesday, July 31, 2013

John Lasseter at the Epcot International Food and Wine Festival (UPDATE)


I love going to Disney World! We try going almost once a year, but being in Minnesota that can be difficult (what we often do is buy annual passes and go twice within a 12 month period, then skip a year and do the same routine again). Probably my most favorite event at Disney World is Epcot's International Food and Wine Festival. It's held every fall and combines 2 things I love - food and Epcot!

© Lasseter Family Winery
If you are going to the Food and Wine Festival this year, then you have an opportunity to meet John Lasseter! John and his wife Nancy will be hosts for one of the Winery Series events held at the Flying Fish Café, where they will highlight wines from the Lasseter Vineyards in Sonoma, California. The Flying Fish Café is an excellent restaurant located on Disney's Boardwalk, just a few minutes walk from Epcot's International Gateway entrance. This will be an intimate meal with the Lasseters on Thursday, October 17. The reception begins at 6pm with dinner starting at 6:15pm. Seating is limited to only 32, so if you are interested, I recommend calling Disney ASAP at (407) 939-5102 as last year's event sold out. I don't have pricing for this event, but last year's event cost $130/person. I will update this post once I get official pricing.

© Disney
Last year, the Lasseters hosted a similar event at Citricos at the Grand Floridian Resort. In addition, John and Nancy hosted a Beverage Seminar inside the Food and Wine Festival Welcome Center (the old Wonders of Life Pavilion). The Beverage Seminars are much less expensive (usually $16/person or less), last 45-60 minutes and include tasting of the beverages being shown. Disney hasn't released the official Beverage Seminar schedule yet, but as soon as they do (and if the Lasseters are hosting one) I will update this post with the news! Last year's event also sold out, so again, you should make your reservations as soon as possible. Disney will start accepting reservations on August 13 at 7am Eastern, but if you are an annual passholder, Disney Vacation Club member, Tables in Wonderland member or Golden Oak resident, you can make your reservations starting August 9. To make reservations, call (800) WDW-FEST (939-3378).

I will be at the Food and Wine Festival this year, but sadly not on the 17th. I'm hoping the Lasseters host a Beverage Seminar while I'm at the festival. I was a bit upset last year, as I was at the festival on the same days that John was there. Unfortunately I didn't know about the events until afterwards! So much for all my planning efforts!

Check back here over the next few days for any updates. If you're looking for more information on the Food and Wine Festival, I strongly suggest checking out the Disney Food Blog, which does a great job covering the festival, with pictures and menus of all the booths plus details on the special events and activities occurring during the festival. And check out my post from last year's festival, which includes pictures of all the different food we tried!

UPDATE:
The details for the Beverage Seminars have been released, and the Lasseter Family Winery will be hosting a wine seminar on Thursday, October 17 at 2pm. The cost is $14 per person (annual passholders, Disney Vacation Club members, Tables in Wonderland members or Golden Oak residents receive a $2 per person discount). The Beverage Seminars are held in the Festival Welcome Center (the old Wonders of Life Pavilion). If you are an annual passholder, Disney Vacation Club member, Tables in Wonderland member or Golden Oak resident you can begin making your reservations now, otherwise you'll have to wait until August 13 at 7am Eastern. Call (407) WDW-FEST to make your reservations. Full details on the Beverage Seminars and all the low-cost seminars and demonstrations can be found on the Disney Food Blog! You can also check out my trip report from last year's Food & Wine Festival.